12/12/2003              DE2 EDITOR NOTES FROM SCOTT HAWBAKER

     When using the DE2 editor, X=north/south (or up/down), Y=height of an object and Z=east/west (or side/side) of an object. Also, keep in mind that 0,0,0 is the de2 center of the universe. that is the basically the center of the screen you are editing. 
     Removing an object: Actually, you don't really remove an object, you simply place it below the ground level where the object resides (you bury it so to speak).This is done by changing the numeric value of the Y vertex. "EXAMPLE", I want to remove a tracks inner wall, and the ground height at that point is 2.4512. I would place the entire wall (top and bottom of the wall) below that point. so I would make it 2.5 or greater. Most track infields are a minus number, like -3.6526. So the wall would be set to -3.5. One thing to keep in mind, sometimes removing an outside wall will cause errors when your racing and you pass through where that wall once stood. I think that the computer thinks the wall is still there and you shouldn't be able to breech that space (Personal opinion). I have had success in raising the track level above the top of the wall, which is the same as removing the wall, but it also changes the banking of the track, so you may have to lower the inside of the track and/or the infield to make it look right and get thelook and feel you desire.
     Moving an object: Moving buildings and grandstands are pretty simple as long as you keep all the numbers in perspective. Lets say I want to move an infield building from turn 4 infield to turn 2 infield. This is done by changing the X vertex(north/south). It is easiest to do this in even numbers. I tend to round the numbers off which makes it easier since I don't have to remember as many numbers. A pen and paper will come in handy as you will need to figure how far to move the objects. Lets say I need to move the building by 800 down. So the building currently sits at X=750.335 .To move it down, we need to subtrack 800, which would be -50.335 . (remember that 0 is center and we are going past 0). By moving every vertex inside that object the same number value, the building will look the same in the finished game, but in a different location. You need to keep in mind that when you move an object, the ground level may not be the same where your placing the building, so you may have to adjust that as well. Moving an object East/West is the same, your just changing the Z vertex instead of the X. 
     Expanding an object: Want bigger grandstands? Expanding is actually easier then moving an object. You need to move the north side bleachers further north, and the south further south, Just remember to keep all the values the same. If you desire to expand the bleachers a total of 500. Then you need to move the north side north by 250 and the southside south by 250. You can also make them taller by increasing the Y=height. All heights (Y), have a top and bottom number. the height may be 68.625, and the bottom may be -0.8963. Only the top needs changed if your raising the height.
    One final not. Make some changes, then save the track, load the game and see if its good. If its good, copy the track at that point and make more changes. That way, if you screw up, you won't have to redo what you've already done (that sucks). Lastly, NEVER EDIT YOUR ORIGINAL TRACK.
Oh, and be patient. Screw ups and frustration are common until you learn everything. Good luck. I hope this answers some of you questions.